SPOILER ALERT: This story contains major spoilers for “Evil Dead Burn,” now playing in theaters.
“Evil Dead Burn” breaks one of the fundamental rules of cinema: Don’t kill the dog.
“If you don’t do that in ‘Evil Dead,’ in which movie do you do that? These are the most insane, wild and basically evil movies,” director Sébastien Vaniček tells Variety, while acknowledging that he knew audiences would hate the scene. “There’s no limit, I can’t have limits!”
Of course, the dog comes back to life in a “badass” new form, as Vaniček says with a laugh, along with the rest of the humans that transform into evil Deadites after getting viciously slayed. But it’s just the beginning of Vaniček’s endlessly brutal film, which features everything from a woman getting impaled with a car seat headrest to pouring hot candle wax in her mouth.
The latest installment in the long-running horror franchise, first created by Sam Raimi with his original 1981 classic, follows a family on the brink of carnage after Will (George Pullar) dies in a car accident. His wife Alice (Souheila Yacoub), who faced abuse from him while he was alive, is left grieving with the rest of the family as Deadites take over their souls one by one.
Vaniček picks up where 2023’s “Evil Dead Rise” left off, but the film is only loosely connected to that movie and the 2013 series reboot “Evil Dead,” which collectively makes a loose trilogy. “Burn,” which was filmed primarily in New Zealand, marks French director Vaniček’s second feature after “Infested,” a much smaller-scale French film about a group of rapidly reproducing spiders invading an apartment.
Unlike the last two “Evil Dead” installments, Vaniček told Raimi and producer Rob Tapert that he wasn’t as interested in gore or pouring buckets of blood on his actors: “When I see it in movies, I’m not disgusted. It doesn’t deter me too much because I know how much it’s fake. But when I see the teeth on the sidewalk in ‘American History X,’ that’s the moment I can’t watch the screen anymore.”
Vaniček spoke with Variety about crafting the most brutal “Evil Dead” installment yet, how he pulled off some of the meanest kills and what that last post-credits scene could mean for the future of the franchise.
Courtesy of Warner Bros. Pictures
This new wave of “Evil Dead” movies features new characters and a new director at the helm. Coming off of “Infested,” what did you set out to bring to this long-running franchise?
That’s mainly why I wanted to do it. Ghost House Pictures, Sam Raimi and his team told me that the movie would be 100% my style. As soon as I told them what I understood about “Evil Dead,” and that we understood we were on the same page, they just let me do the movie I had in mind. Regarding the style, violence, brutality and the type of violence, I had carte blanche.
Did that creative freedom surprise you?
Yeah! You take that really seriously and you don’t want to disappoint them because that’s such a huge gift. You want them to be proud of the movie. Without this freedom, to be honest, I think I would have done another movie in France instead.
The opening kill always sets the tone of these movies. How did you arrive at that lake scene as the perfect opener?
The first thing was we wanted the audience to know where they are, and for those who have seen “Evil Dead Rise,” I want them to be like, “OK, I know where it’s starting.” That film left us with one Deadite in the wild, so I wanted to use that. Then regarding the story of those two fishermen, in about seven minutes, we are introducing the elements and style we will have throughout the whole movie — the editing, sound design, music, characters.
What was your mindset behind crafting the kills, how much was done practically?
Everything that could have been done practically was done practically. The only thing we couldn’t do practically were holes in faces, so that’s the only moment where we had makeup with green areas on faces. But even the final monster is done practically — we just added CGI on him to have those holes. I definitely wanted to keep George [Pullar’s performance], his eyes and his face, and what he was giving to Souheila. The fire was one of the big challenges because I didn’t want to have CGI fire, so we had fire on set all the time. That was really tricky to work with fire because you are lighting the whole scene with real fire. It was pretty long and intense but in the end, the audience feels it when you do things for real on set versus when you are faking it.
The dinner table with the family after they attend Will’s funeral stands out as one of the most tense. The mother and father turn quite vicious on Alice. Can you break that down?
That was one of the most challenging because I don’t have a fight, I don’t have action. You have to play with sound editing in order for this tension to rise. We spent a long time writing it first because we wanted to have the best lines and the best moments and to be sure that all our characters are understandable — we know where they are, where they want to go, what’s going on, who is who. It had to be really clear. That’s the first time they are all together, and this scene is such a turning point that all the stakes are really high. I storyboarded the whole scene, I knew which shot I needed when, I knew the editing by heart, which close-up when. We rehearsed a lot with the actors to be sure that they knew when to grab the glass, when to grab the corkscrew, when to watch this and do that because there were so many moments where they had to watch something and they didn’t have lines — it was also a question of acting without lines. That’s one of the scenes I’m most proud about.
The car scene, when Tia (Luciane Buchana) gets impaled with the car seat headrest, was also incredibly difficult to watch.
The car fight was an important one to me because I love these kinds of scenes. Right after the dinner, I wanted a turning point scene — something really intense for the audience. To have a huge fight in such a small environment was something I wanted to try as a director. With my cowriter [Florent Bernard], we were just watching our cars and thinking, “What would we use if we were fighting tigers in our car?” Those kinds of crazy weapons just happened because we were thinking about the craziest way to fight something. The headrest was one of them. When I started to write, I drew Tia with the headrest in her head. And then you arrive in New Zealand with these amazing crews and you tell them your crazy concept! We had to find a way for this headrest to stay in Luciane’s head. Again, to do everything practically is such a pleasure.
The family dynamics really ground this film from the beginning. We have that moment where Joseph (Hunter Doohan) can’t shoot his father, who has turned into a Deadite.
That’s the essence of “Evil Dead”: Would you be ready to kill people you love? That’s what happened to Ash in the first one, that’s what happened in Fede’s movie with the brother and the sister, and the same with the mother in “Rise.” That’s why the “Evil Dead” movies are still alive because they are asking the most horrible question on Earth. The answer for Joseph is no, he’s not ready to kill his father. But that’s a big metaphor because his father and family are horrible and he is [still] not ready to do that. The really cool thing with “Evil Dead” is that you can explore metaphors in a physical way. If you are talking about an abusive husband, you will see that husband as a monster, and you will literally see a monster at some point. That’s the very cathartic thing about “Evil Dead” — all the questions that are raised, you see them on the image and the characters going through horrible situations. The audience is so involved in the story because they are asking themselves the same question. We wrote a realistic character and I think most people wouldn’t be ready to do it. I completely understand the character, that’s such a horrible choice to make.
The bathtub scene is also horrifying. You play with some unique camera work that disorients the audience.
I wanted to have fun with the camera! These movies are made for that. I already started to do these kinds of things with “Infested” because I wanted people to remember some movements, shots and scenes — that’s how I am as an audience member. I definitely played with all the tools I had.
Regarding the bathroom shots, there are two stunt doubles in the bathtub and they both have two or three wires on them, with three or four people pulling the wires. That means you have 15 stuntmen behind the camera. That’s amazing teamwork to pull off this kind of shot.
The film has two post-credit scenes and we see a very familiar face in the last one with Ellie (Alyssa Sutherland), who viewers may be surprised to see after she was killed off in “Evil Dead Rise.”
That’s the demand production had and since they allowed me to do the movie I had in mind, they just gave me all the freedom I wanted. That’s the game — they wanted to have that one scene. I didn’t know what they wanted to do with it, I don’t know what they will do in the future, I don’t know what’s in the other movie and if she’ll be here or not.
It really opens up the possibilities for this franchise. You never know who is truly gone!
Yeah, I think audiences loved this character and they want to see Ellie again. The studio understood that and made that possible. I can’t argue.
Your writing incorporates quite a bit of dark humor, particularly with the grandmother, Polly (Maude Davey), who is revealed to have survived during the first post-credits scene.
Maude’s way younger than the grandmother but I had to cast someone who’s younger to do some of the movements and the stunts herself; Maude was 100% available for these kinds of things. She had five or six hours of makeup every day to become a 90-year-old grandmother, but her body moves fast. When she becomes a Deadite, she’s kind of an animal. I was able to capture amazing things with the body. The really interesting thing with Polly was, “What happens when Deadites take control of someone who’s ill, who’s gone already? What will they do with the body, what will they do with the brain?” Because Deadites are really smart creatures, they play with you. They want to torture you with not only the body but also the mind. The grandmother was such an interesting tool for us to explore different types of Deadites and manipulation.
Is it true that Bruce Campbell makes a surprise cameo appearance?
Fans will have to keep an eye open and they’ll see where he is.
Where do you see yourself going after gaining this experience on a bigger-budget feature? Do you want to do another “Evil Dead” movie or something more independent in the vein of “Infested?”
As soon as I have the freedom and the ability to write and direct my own stuff, I’m not against anything. I’m open to different franchises and studio movies and to do my own stuff. It was amazing to do something like “Evil Dead” and create something in a universe that people like because the playground is already here and amazing. I know what it is to work with the studio, I know it’s never 100% freedom, but at least to be sure that I’m able to do what I have in mind, people trust me and we work hand in hand. I wouldn’t be able to direct a script I didn’t write, I would definitely have to put my hands in it.
I don’t think I would write and direct another “Evil Dead.” The only one who can do two “Evil Dead” movies is Sam Raimi! It’s a franchise that needs a fresh vision and fresh directors all the time. Fans want to be surprised and if we want to keep the franchise alive, we need those different visions.
This interview has been edited and condensed.
